Catching a few lobsters...
/ Ship procedural texture pass

Finally have started to make sense of the node system in Mari, and got the procedural textures laid in. Now I have to go through and tweak them, selectively apply masks to the effects, and finish adding in the rest of the details by hand. Still a lot of work to go, but the ship’s textures are finally starting to take some form of shape.


Lobster Fact: Lobsters are the only crustacean with opposable claws.

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