Catching a few lobsters...
/ Figuring Out Houdini Pyro Clusters
January 20, 2017

I worked on getting more effects into our first shot today. Got really hung up on stabilizing pyro clusters, figured out the problem with setting the proper scale on the bounding boxes, now it works.

Still working on getting a solid pipe to get Houdini scenes that I’m working with from the server to the desktop for rendering as there is a bug with alembics and server paths. The result of the problem can be seen at the end of the linked video. The alembic camera loses all connection to its metadata and thus causes the camera to become useless and renders to go blank/black.

 

 

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