Catching a few lobsters...
/ Matthew Rotella’s Week 4 PPJ: Bending, Blocking, and Rendering

Since my last PPJ I’ve spent a lot of time doing various Renderman research, and making sure I am well acquainted with what will be our eventual main render software. Through my research and with the help of my peers I’ve come to become pretty comfortable with how Renderman passes work, and constructing Renderman shaders in Maya node editor. While doing my tests I also got in some practice for sculpting rocks in ZBrush, and making believable rock piles using instancing.

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I also began work on blocking two of the Supernova sequences in Maya, roughing in animation and shot layout.

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Besides that I continue to forge ahead into frontier of databending and glitch effects. With each experiment I discover patterns and develop a methodology for creating controllable yet authentic glitch effects.

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Pros: I’m getting quite comfortable with Renderman

Cons: All of the Renderman expiriments distracted me from doing as much blocking as the others

Lobster Fact: Lobsters have 3 spinal chords

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