Catching a few lobsters...
/ JJ’s Week 8 PPJ and Post-Mortem
May 30, 2017

Things that Went Well:

  1. Lobsters are Weird hit all major deadlines with rendered sequences. Even in fall, we were showing actual renders, which is outstanding. We may have missed a few internal deadlines, like render locks, but from the client-facing perspective, we were golden.
  2. Lobsters are Weird sort of branded itself. It’s an odd and unusual team name, which provided a lot of opportunity for having fun with it. From Lobster facts to our domain (Lobsters are Online), it was a lot of fun building this brand.
  3. Our team expanded out of our comfort zone to find new tools that would make our work better. Instead of just locking ourselves down to Maya and Nuke, we expanded into Houdini, Resolve, and Mari. The gamble that we took by learning tools concurrently with production paid off by embellishing the tools that we already knew.

Things that Didn’t Go Well:

  1. We really should have worked some crayon drawings in. That would have been neat.
  2. At the end, we didn’t have a method for tracking which shots were complete and which were still in the pipeline.
  3. File naming conventions were never followed, and that’s real frustrating. All of my issues getting renders out of premiere could have been solved if the team just put the files where they were supposed to be.

Lessons Learned:

  1. If you press the “R” key in premiere, you get the rate stretch! Rate stretch changes your speed to fit your clip into a given duration. It’s a real neat tool. Since I learned it was there, I’ve gotten a ton of mileage out of the tool.
  2. Non-narrative is the way to go for senior projects.

Lobster Fact: Do you know how hard it is to find a bonesaw at 7:30 PM on Memorial Day?

About the author:

I'm an animator, illustrator, and all around artsy guy. You'd want me on your Pictionary team.

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