Catching a few lobsters...
/ Brendan Brown Week 1 PPJ
April 10, 2017

Last week Cube World was a desert, but now it has grass. I added about 10 particle systems of different plants. It was a lot of work.

I also learned how to use renderman light filters to add “gobos” that break up the lighting and fake cloud shadows. I’m happy about how easy it is. I set that up for Cube World and for the Giant Hole.

Now I’m working on adding displacement maps to the foreground spires in Spire Rock Planet. Its taking a long time because displacements are a pain. Only two spires have displacements so fare, and it doesn’t look great because of the uniformly repeating texture. I’m going to try to blend multiple maps to get more texture variety, but I’m afraid to make any promises because every change I make to the displacements just leads to more weird problems.

Lobster Fact: Lobsters aren’t even real. We’ve been lying to you this whole time.

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